Sunday, January 5, 2014

Activity 2.2 Perspective Sketching

Activity 2.2 Perspective Sketching


Introduction


If you can stand on a straight road and look down the road, it appears as if the sides of the road eventually narrow to one point. The center of the road vanishes when the road meets the horizon. If the road is straight enough and long enough, the sides of the road not only look like they are converging to a single point, but the road seems to appear to vanish as it meets the horizon. A similar effect occurs if you stare upward from the base of a tall building. The vertical edges of the building will appear to angle in toward each other. This effect is called perspective.

The human eye sees the world in perspective. Objects that are further away from the eye appear smaller, and edges appear to recede into the distance. Perspective sketches depict objects in much the same way that the human eye sees the world.

There are three different types of perspective drawings: one-point, two-point, and three-point perspective. The different types of sketches are frequently used by architects, industrial designers, and illustrators when representing large scale objects or environments in which the effect of distance must be taken into consideration.

In this activity, you will practice your sketching skills by generating perspective views based on provided isometric views of objects. You will also apply your skills by creating one-point and two-point perspective of other imagined or real objects that you choose.

Equipment
·      Grid paper or engineering notebook
·      Pencil and/or pen
·      Puzzle cube puzzle pieces
·      Various objects

Procedure

1.    Study the object represented in the isometric views below. Use the vanishing point and horizon line indicated to lay out light construction lines and create a one-point perspective sketch of the object within the given box. The perspective sketch must show the object in a top, left side, front view orientation. Delineate the visible edges of the sketch with heavy object lines. DO NOT ERASE YOUR CONSTRUCTION LINES. Add tonal shading to the sketch when finished.




Design Challenge-Paper Tower

Design Challenge-Paper Tower



Project 4.1 Puzzle Design Challenge

Project 4.1 Puzzle Design Challenge 

Introduction
Have you ever looked at a product that has been well-designed? Do you find yourself asking questions such as, “How did the designer think of that idea?” or “What is involved in the creation of that product?” The more you study and learn about design and how designers create items, you begin to learn certain skills and knowledge that you can only acquire through experience. Design challenges provide opportunities to apply skills and knowledge in unique and creative ways.

Taking an idea you have and transferring it from a concept to a sketch, to working drawings, to models, and then to a working prototype is exciting and fun. It also entails several steps. When you are a one-person design and build team, the task of effective communication is rather simple. However, what happens when you must communicate your ideas to others, or when the responsibility for building a team’s solution falls on someone else’s shoulders? This increases the level of responsibility significantly and requires the development of a complete set of design documentation in order to communicate effectively.

This project will provide you the opportunity to exercise your creativity and develop your sketching and modeling skills, as well as your ability to use the computer as an efficient communication tool.

Equipment
·   Engineering notebook
·   Pencil
·   27 – ¾ in. hardwood cubes
·   27 – interlocking plastic centimeter cubes (optional)
·   Paper towels
·   Isometric grid paper
·   Orthographic grid paper
·   Markers (colored pencils or paint are optional)
·   Wood glue
·   Sandwich-sized Ziploc® bag for storage
·   220 abrasive paper
·   Computer with 3D CAD solid modeling software




Procedure
1.    The entire project procedure is included below as an overview. Your teacher will guide you as to when you will complete each step.
2.    Study the Puzzle Cube Design Brief located below.
3.    Brainstorm and sketch on isometric grid paper possible puzzle part cube combinations for your cube using Activity 4.1a Puzzle Cube Combinations.
4.    Create two different Puzzle Cube designs from your possible parts using Activity 4.1b Graphical Modeling. Note that the design brief that follows requires that each puzzle partcontain at least four and no more than six hardwood cubes. For each design, neatly sketch and color code an isometric view of each of the five component parts and show how they fit together in the isometric view of the cube on isometric grid paper. See your teacher for an example. You will need a total of two solutions with ten unique parts.
5.    Choose your best option from the two solutions.
6.    Hand sketch a multi-view drawing for each of the five puzzle partsof your solution using Activity 4.1b Graphical Modeling. Exchange your sketches with a classmate, virtually build your partner’s partsaccording to the activity, and provide feedback.
7.    Select one of your partner’s six cube puzzleparts. Neatly fabricate the partfrom the multi-view sketch. Give appropriate feedback using Activity 4.1b Graphical Modeling.
8.    Complete Activity 4.1d or Activity 4.1e Software Modeling Introduction.
9.    Create the five parts to your cube using 3-D modeling software. Color the parts within the CAD environment using the same color combination used in the sketching phase of your project.
10. Assemble your cube using 3-D modeling software.
11. Fabricate your five puzzle parts. Color your partsusing markers (colored pencils or paint) to match the colors of your CAD model and assemble your cube.
12. Test the solution time of your puzzle cube. Identify at least ten test subjects.  Each test subject will solve your puzzle three times. You will measure and record the time to solve the puzzle each time. Also, collect demographic information that might be important to determine how well you have addressed the needs of your target market.
13. Find statistics related to your test data (using technology as appropriate) to include the following:
·   Mean, median, mode, range, and standard deviation of the solution time for the first attempt for all test subjects.
·   The mean of the solution times for the second attempt for all test subjects.
·   The mean of the solution times for the third attempt for all test subjects.
14. View the Assembly Constraints presentation. Using 3D solid modeling software, create an assembly model of your puzzle.
15. View the Creating Drawings in CAD presentation. Create a drawing using 3-D modeling software to display a fully dimensioned multi-view for each of the five parts and two different isometric views of the assembled puzzle. The isometric views should provide enough information so that another classmate can solve the puzzle using only those two views.
16. Exchange your drawing with a classmate and provide feedback on errors, omissions, and recommendations to improve your classmate’s drawing.
17. Using Excel, create a scatterplot and find a trend line for the relationship between number of attempts (independent variable) and the average solution time (dependent variable). You will have three data points: (1- average solution time for first attempt), (2 - average solution time for second attempt), and (3 - average solution time for third attempt). Properly label the axes of the scatterplot and include units. Write the relationship between the two variables in function notation and define your variables. (You should complete Activity 4.1c Mathematical Modeling prior to completing this requirement.)
18. Using your trend line, address the following:
·      Interpret the slope and the y-intercept of the trend line and explain their meaning in words.
·      Estimate the average solution time on the fifth attempt. Indicate the solution both graphically (by showing how to use the input of 5 to find the time output on the graph) and numerically (using the equation of the trend line).
·      Estimate the number of attempts a person has made at solution if they solve the puzzle in 23 seconds. Indicate the solution both graphically and numerically.
Consider changes to your puzzle cube that might improve your design.